How League Standings Are Calculated
The overall league includes Warhammer 40K and Warhammer Fantasy. For each game system that a
player participates in, they will have a separate entry in the league. This is to ensure that a player's
bad scores in one system doesn't drag down their overall score. This also encourages players to try take
part in multiple systems, as it gives a better chance to well in at least one of the systems.
A player's score on the league is a score out of 100. This score is made up of 3 categories, as detailed below.
A player's score can increase past 100 from bonus points being awarded.
These scores are calculated separately per game system, and are relative only to the other players in that same
system. So playing with an unpainted Warhammer 40K army will not affect a players hobby score in Warhammer Fantasy,
where they might be always playing with a fully painted army.
1. Generalship Score
The generalship score counts for 40 of the total points. This score is calculated using the ranking system as
detailed in this page. The person leading in generalship will always have the maximum 40 points. The score out of
40 for all other players is determined by how far away from the leader they are in generalship points. For example,
if a player is only 1 generalship point behind the leader, they could easily be awarded 39.6 points (depending
on how many other players there are and their positions).
2. Hobby Score
The hobby score counts for 20 of the total points, and is broken down further into painting and WYSIWYG, each counting
for 10 and 10 of the 20 points respectively. Each of these scores is determined by
the percentage of a player's total games played fully painted or fully WYSIWYG.
Example: Player has played 40 games. He has played 20 of those games fully painted,
and 30 of them fully WYSIWYG. This will give him a painting score of 5 out of
10 and a WYSIWYG score of 7.5 out of 10, for a total hobby score
of 12.5 out of 20. These scores have been included to try encourage players to get their armies
painted and to play their armies as is rather than trying to proxy models as something better. This also rewards players
for giving more attention to their hobby, even if they are not the best general, or not fielding the most efficient army.
3. Social Score
The social score counts for 40 of the total points and is broken down further into games played and unique opponents,
each counting for 10 and 30 of the 40 points respectively.
Games played scored is based on a percentage of the games played relative to other players, so the more games played, the better
the score. The person with the highest game count will always have 10 points for the games played score.
The unique opponents score is determined by how many other players a player has played against. If a player
has played against every other player, that player will have a full 30 points. These scores are a throwback to previous
league systems we've used, as is there to try encourage players to get more games in, and to try play against different players.
How Generalship Standings Are Calculated
Every player starts with 200 rating points, and your rating
point total can never go below zero.
At the beginning of every game you compare the rating point
difference between the two players on the following chart:
|117-130 ||7/25 |
The first number in the Points column is the points that the winner gets and the loser
loses if the higher rated player wins. The second number is the points that the winner
gets and losers loses if the lower rated player wins the match.
In case of a tie, the higher ranked player loses half they points they
would lose as if they had lost. The lower ranked player gains half the
points they would have gained for a win. If both players are exactly the
same, or within 5 points of each other, then both players gain half what
they would have gained for a win.
Gavin plays Colin. Gavin has racked up 260 rating points after 5 victories, while
Colin has lost 5 straight games and now has rating points of 140. The difference between
the two players is 120. On the chart this indexes to 7/25.
This means that if Gavin wins:
Gavin's rating points = 260+7=267
Colin's rating points = 140-7 = 133
Should Colin pull off the upset win:
Gavin's rating points = 260-25 = 235
Colin's rating points = 140+25 = 165
Should the coaches tie:
Gavin's rating points = 260-13 = 247
Colin's rating points = 140+13 = 153